Cinema 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).Cinema 4D R10 with integrated BodyPaint 3D is released.The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles. Cinema 4D R8 is released with a modular system.MAXON integrates the shader set Smells like Almonds from bhodiNUT.PyroCluster and Dynamics modules are introduced.BodyPaint 3D is made available as an integrated version for Cinema 4D, and as a standalone version for other 3D packages.Cinema 4D GO V5 and Cinema 4D NET are introduced.The first production-worthy version is released - Cinema 4D XL V5.The last version of Cinema 4D for Amiga, V4.2, is released.The development of a production-level version begins, integrating the latest technologies.The first multi-processor version of Cinema 4D is made available.Cinema 4D V4 for Windows, Alpha NT, Macintosh and Amiga is released.New programmer team begins development of a completely new, operating-system-independent architecture.Plans are made for porting Cinema 4D to the PC platform.
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